How refreshingly candid that the default controls are straight out of a first person shooter! WASD to move, space bar to jump (or, in this case, pop up over the terrain), 1-5 to select weapons, and mouselook to aim by pointing the helicopter fuselage, minus inertia or weight (you can actually ‘aim’ the Comanche in any direction while still on the ground). There are no claims of realism on the box, which avoids the word “sim” entirely, calling Comanche 4 a shooter in the sky and a helicopter action game with a five-minute learning curve. Now they’re back where it all began with the fourth and final installment in the series of Comanche games that began in 1992. Abandoning any pretense at realism, Comanche 4 is all about arcade aerial combat.įrom Comanche to Tachyon, Novalogic has modeled Boeing-Sikorsky’s RAH-66 Comanche, Lockheed Martin’s F-22 Raptor, General Dynamics’ F-16 Falcon, Russia’s MiG-29 Fulcrum, and GalSpan’s Orion space fighter with about the same respect for realism and authenticity.
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